About the Role
You will optimize and port Magic Madness VR from PC VR to standalone VR, take ownership of VFX, shaders and rendering, and work with engineers and environment artists to balance visual quality and performance. You will profile and troubleshoot performance issues, define budgets and guidelines, and contribute to the game's future vision.
Requirements
- Experience in Tech Art
- Strong Unreal Engine experience
- Profiling and CPU/GPU optimization skills (Unreal Insights, RenderDoc, etc.)
- Experience with shaders and VFX
- Knowledge of Blender, Maya or 3ds Max
- Experience with environments / level content
- Experience with mobile projects
- Understanding of computer graphics principles
- Good communication skills
- Availability to work on-site in Prague
Responsibilities
- Profiling and optimizing the game on CPU and GPU (Unreal Insights, RenderDoc)
- Porting Magic Madness VR from PC VR to standalone VR (Quest-class hardware)
- Building and tuning shaders and VFX in Unreal Engine
- Working with environments / level content to balance visual quality and performance
- Defining performance budgets, guidelines and best practices
- Collaborating with engineers, environment artists and level designers
Benefits
- On-site work in Prague (Wenceslas Square)
- Freelance cooperation
- Compensation based on experience
- Work on our flagship VR PvP game Magic Madness VR
- Direct impact on how the game looks and runs on PC VR and standalone headsets
- Direct communication and minimal bureaucracy